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软件研究所的英文

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"软件研究所"怎么读用"软件研究所"造句

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  • institute of software

例句与用法

  • 3 g 一 g g abasi 叱 加 ical pp 讪 howthe qquasi ghgsical 毗 quasi sociological methodmo 止 secondlx we uthuther nalsze the nhrsical model on which he quasi pnsical and quasi sociological methods for solving s 肛 problembased considering a physical hypothesis on this model , we construct a counterexaxnple to showthatthe hypothesis is not eee ? howeve 二 itdoes notdamage the goodpractical effectof applpinp this phpsical model to solve s 盯 problem considering he existence of alsorithlnic region , which reflects that the quasi sociological method is very necessw for ass 呐 ng the high efficient of theent whole algori 灿 m therefore deepens our comprehension on the quasi physical and quasi sociological methods mird1x we wpl … 叫 nas 恤 ysi 阴 1md q 阻 si 500i 呐 i0alm 毗 cd 引 0 咖 we mathematical problem ofcom 恤 non oforthogonal tmles m successfully es 恤 fish a physicalopttrizatbo model for sotring saturated o 汕 ogonal tables , whwh ws provedto be correctintheo0 we thi 冰 。 w goodpersonated s 咖 egies forjumping out of the t 呷 oflocal minimum using quasi sociological method based onthe physical model thus wegetthe wholequasi physicaland quasi sociological algorim forthe problem ofconswction ofs 咖 med orthogonal tables he experimental results showthatthephysical model ishighly efficientthanthe conflmng nlllllber mode ! based on me pure m 她 ematical 讪 kgfound 他 sucoes 讪 11y ? ? rk 咖 m 枷 ons 讪 卿 nal 邮 ie with 3 leve13 using th 叫 u 1 physical and quasi sociological algori 恤 we got some o 汕 ogonal t 劝 les ofl 。 , ( 3 ’ ‘ ) which are not isomorphic moreove 乙 some ofour results are also not isomorphic to oe results pearedb 山 e open rekrences we got lip to now lastlx for 让 卜 ancie 口 戊 扯 d importantproblemsofconstfutfuction oflatin square and orthogonal latin squares ( most of
    应用此算法,我们成功地计算出难的三水平正交表本课题为国家重点基础研究发展“九七三”规划,国家“八六三”高技术发展计划,高等学校博士学位点专项科研基金及中国科学院软件研究所计算机科学开放研究实验室课题基金资助项目1g一gs第四,应用拟物拟人方法尝试求解古老而重要的拉丁方、正交拉丁方(它们事实上是正交表)问题。我们结合这些问题的特性,建立了新的物理模型,从理论上证明了这些物理模型的正确性,并设计出拟人化的“跳出局部极小值陷饼”的策略,得到了求解拉丁方、正交拉丁方的拟物拟人算法。实验表明, ”对某些问题算法有好的效果。
  • By taking advantages of epipolar line features and depth discontinuities in reference 中国科学院 软件 研究所 博士 学位 论文 基于 图 象 的 快速 绘制 技术 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鸵 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驴 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 讪 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驴 , some phels are to be interpolated nd extended in the 厂 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 旧 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building
    与己有的三维变换方法相比较,该方法不但成功地填补了由于投影区域扩张而产生的第一类空洞,而且成功地填补了由于空间深度非连续物体相互遮挡而产生的第二类空洞,从而方便地实现了虚拟环境中的漫游;基于物体表面深度的连续性,本文提出了一个位移预测方法? ?此方法可以从单幅参考图象获得逆映射过程中所需要的目标图象的位移信息,从而大大提高了算法的效率:与通常的正向映射算法相比,此算法克服了多幅参考图象所带来的计算量成倍增长等问题,而且误差较小。 2 )基于极线几何的快速逆映射算法。利用参考图象的边界信息与隐含的遮挡关系,以及极线几何的性质,本文第三章提出了一个基于极线几何的快速3 ‘一中国科学院软件研究所博士学位论文基于图象的快速绘制技术的研究逆映射算法,从多幅参考图象精确合成当前视点目标图象。
  • What the study of the software of configuration analysis of liquid propellant space propulsion systems solved is how to develop the software of configuration analysis of liquid propellant space propulsion systems using scientific software model based on the characteristics of liquid propellant space propulsion systems in order to improve the performance and reduce the mass etc . it ' s important that can save fees and improve corporation ' s ability of participating competition
    液体推进剂空间推进系统构型分析软件研究所要解决的问题是如何根据液体推进剂空间推进系统的特点,通过运用科学的软件模型开发液体推进剂空间推进系统构型分析软件。其目的是为了提高推进系统性能、减少推进系统质量等。进行液体推进剂空间推进系统构型分析软件研究对于节约国家经费、提高企业竞争力有着重要的意义。
  • Based on the efficient organization , several methods can be employed to improve rendering efficiency in walkthrough , such as cluster - based calculating of splat size , selecting proper detail level to render and so on ; based on the hybrid representation , this thesis proposes a real time walkthrough system for a large complex environment with no restriction to user ' s motion
    通过这种组织方中国科学院软件研究所博士论文基于图象的实时漫游技术研究式,在漫游阶段可以采用一些有效措施来提高绘制效率,如基于聚类的splat大小计算,选择合适的细节层次进行绘制等等;
  • The third part introduced the kdd in the artificail intelligence . lt anatomied the conception , content . essence and core of kdd , then brought forward the methodology of sas - - - - - - semma . the forth part , the main part of the paper . described all the process of kdd - - - - - - data preparation , then data mining according to the semma
    第三章介绍人工智能领域的知识发现技术,从概念、内容、本质及其核心内容等多方面剖析知识发现技术,并介绍美国sas软件研究所研究知识发现的方法论? ? semma 。
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