帧缓冲区的英文
发音:
"帧缓冲区"怎么读用"帧缓冲区"造句
英文翻译手机版
- frame buffer
- framebuffer
- "缓冲区"英文翻译 buffer zone; buffer area
- "帧缓冲区大小" 英文翻译 : frame buffer size
- "帧缓冲区参数设置" 英文翻译 : framebuffer preferences
- "帧缓冲" 英文翻译 : buffering, frame; fb frame buffer; frame buffering; framebuffer
- "前台帧缓冲" 英文翻译 : front frame buffer
- "虚拟帧缓冲" 英文翻译 : virtual frame buffer
- "帧缓冲缓存" 英文翻译 : fbc(frame buffer cache
- "帧缓冲器" 英文翻译 : frame buffer
- "缓冲区" 英文翻译 : buffer area; buffer section; buffer zone reactor core; cache; crumplezone; relief area; stop-way (swy); stopway
- "缓冲器,缓冲区" 英文翻译 : buf buffer
- "缓冲区,缓冲器" 英文翻译 : buffer
- "实时帧缓冲器" 英文翻译 : dps
- "帧缓冲存储器" 英文翻译 : frame buffer memory
- "缓冲地区;缓冲区" 英文翻译 : buffer area
- "报头缓冲区" 英文翻译 : header buffer
- "编辑缓冲区" 英文翻译 : edit buffer
- "成块缓冲区" 英文翻译 : blocking buffer
- "程序缓冲区" 英文翻译 : program buffer
- "池形缓冲区" 英文翻译 : pooled buffer
- "传输缓冲区" 英文翻译 : transmit buffer; transmit control block
- "创建缓冲区" 英文翻译 : bufcreate
- "存储缓冲区" 英文翻译 : memory buffer; storage buffer
- "打印缓冲区" 英文翻译 : print buffer
- "东部缓冲区" 英文翻译 : eastern buffer
- "堆栈缓冲区" 英文翻译 : stack buffer
例句与用法
- The framebuffer driver normally has three layers
帧缓冲区驱动程序通常有三层。 - Use of framebuffer architecture speeds performance
帧缓冲区体系结构的使用提高了性能。 - Framebuffer support speeds both drawing and overall performance
帧缓冲区支持提高了绘图的速度和整体性能。 - Microwindows also supports framebuffer , which makes it pretty fast
Microwindows还支持使它速度更快的帧缓冲区。 - The final color passed to the fog blender and frame buffer is taken from
要传递给雾化混合器和帧缓冲区的最终颜色取自 - If the test passes , the pixel is processed by the frame buffer . otherwise , all frame - buffer processing is skipped for the pixel
如果测试通过,则像素由帧缓冲区处理;否则,跳过像素的所有帧缓冲区处理。 - It has built - in support for kernel framebuffer , and a very small footprint - which is very helpful for devices with less memory
它具有对内核帧缓冲区的内置支持,并占用非常少的资源这非常有助于内存相对较少的设备。 - The framebuffer is the memory on the video card , which needs to be memory - mapped onto the user space so that pictures and text can be written on this memory segment : this information will then be reflected on the screen
帧缓冲区是显卡上的内存,需要将它内存映射到用户空间以便可以将图形和文本能写到这个内存段上:然后这个信息将反映到屏幕上。 - Using 4d coordinate to express the convert matrix of perspective , it is predigested to calculate z coordinate through changing to one . the coordinates of pixels in screen correspond with the z coordinate of object surface are modified by adding the numbers of buffer . the method of 3d perspective using directx buffer is improved
使用四维坐标来表示物体的透视变换矩阵,通过对该矩阵进行归一化处理,简化了z坐标的计算;通过增加帧缓冲区的数量,修正了物体表面z坐标在屏幕上对应点的坐标值,对利用directx的缓冲区进行物体三维透视的方法进行了改进,提高了透视精度。
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