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多边形建模的英文

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"多边形建模"怎么读用"多边形建模"造句

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  • polygonal modeling

例句与用法

  • For the modeling part , i used the " poly by poly " technique
    对于建模部分,我使用了“多边形建模”技术。
  • One tool of paramount importance for working with meshes is the extrude command ( ekey )
    挤压工具( ekey )对于多边形建模来讲是非常重要的。
  • This is short tutorial about modeling a tube . beginners should learn from this tutorial how to use basic polymodelling tools
    这是一个创建一个软管的小教程。初学者可以从中学习如何使用基本的多边形建模工具。
  • With wkey you can call up the specials menu in edit mode ( specials menu . ) . with this menu you can quickly access functions which are frequently required for polygon - modelling
    使用wkey时,你可以在编辑模式下调用专用菜单。用这个菜单你可以快速访问经常用于多边形建模的功能。
  • The opengl is also used to model the hull and waves , and the polygon and regular gridding method are discussed . the real - time 3d animated simulation system on the ship in waves is developed
    而后还利用opengl对船体和海浪进行了三维建模,讨论了多边形建模方法以及一致网格法,开发出船舶在海浪中的实时三维动画仿真系统。
  • Control and telemetry system with high realistic visual effect were created firstly by texture mapping technique in 3d max modeling software . the label , symbol and materials ’ texture of the equipment were presented by color texture mapping technique
    本文中首先利用多边形建模技术、纹理映射技术在3dsmax建模软件中创建出了高逼真度的控制和遥测系统的三维模型。
  • The part represented by the polygon of the half section profile in its axis plane and cutter ' s trajectories for recording and arranging machining errors data are presented based on the analysis of the geometrical characteristics of the part and machining in turning process
    摘要根据车削加工工件的几何外形和成形特点,提出了包含加工误差信息的回转体类工件半剖轮廓多边形建模方法和记录、组织加工误差信息的刀具轨迹法。
  • Firstly , the creation and rendering theory of 3d model is introduced , as a part of which the technique of substituting texture mapping for polygonal modeling is discussed in detail . bump mapping , as an emphasis , is studied to represent the concavo - convex detail of rivets and screws on the surface of first - segment , second - segment , third - segment and cowling of launch vehicle
    首先,本文阐述了真实感三维模型生成理论,着重论述了采用纹理映射来代替多边形建模的技术,运用凹凸纹理映射技术来表现火箭箭体一子级、二子级、三子级和整流罩表面铆钉、螺丝钉和?架等表面细节。
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