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地形绘制的英文

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"地形绘制"怎么读用"地形绘制"造句

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  • ground mapping

例句与用法

  • Time - controlling terrain rendering algorithm
    一种时间控制的地形绘制算法
  • Furthermore , 3d molding , showing texts , drawing terrains and how to produce animations based on opengl technique were also described deeply
    随后,详细探讨了如何利用opengl进行较为复杂的三维建模、文本显示、地形绘制以及动画生成的技术。
  • Furthermore , the paper studies the generation and rendering of models at multiple level of detail ( lod ) and visibility - based simplification used for real - time graphics rendering in large - scale virtual terrain environments
    对目前进行大型地形绘制的可见性判断和层次细节模型两种简化场景的两种主要算法进行了深入的研究。
  • In this dissertation , we present an algorithm of view - dependent continuous level of detail terrain simplification and 3d clouds rendering based - on fractal . the terrain mesh generated by using previous random mid - point displacement is usually uniform
    首次将层次细节lod技术引入到分形地形绘制中,并将该方法成功应用于三维的云彩绘制,利用随机函数特性模拟云彩的动画。
  • In chapter 3 , we described the implementation of the chunked lod - an efficient , hard ware - friendly framework for large - scale terrain real - time visualization . and the future trends in real - time terrain rendering are disscussed
    本文第三章描述了海量地形绘制系统? chunkedlod的组织结构和实现细节,同时给出了部分示例程序和地形绘制的运行结果,并对地形绘制的未来研究方向做了预测。
  • In this disseytation , we present a new algorithm of view - dependent multiresolution terrain simplification based on adaptive quadtrees . especially , we discuss these main problems in multiresolotion terrain rendering such as levels of detail mesh generation , vedex evaluating and er
    最后,将该算法应用于dem地形模型简化中,简化前的地形绘制帧速率为4fps ,简化后的地形绘制帧速率为70fps左右,在绘制图象质量没有明显退化的前提下,能满足视觉和实时划览的需要。
  • After investigating an approach to terrain model simplification by using wavelet coefficients , an algorithm for large - scale terrain visualization is proposed . it first divides the big terrain model into blocks and performs wavelet transforms on them , then picks up visible blocks out from the model according the view , and finally simplify and render the terrain based on wavelet coefficients
    在研究基于小波系数的地形简化方法的基础上,提出了一种基于小波变换的大规模地形绘制算法;其思路是先将大地形分块管理并作小波变换,然后根据视野从中提取可见的一组子块,最后基于小波系数进行简化并绘制地形。
用"地形绘制"造句  
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