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三维建模软件的英文

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"三维建模软件"怎么读用"三维建模软件"造句

英文翻译手机手机版

  • realviz imagemodeler

例句与用法

  • The best construction method had been used to create 3d model of mold . moreover , the 3dcad system is developed in ugh developing environment using vc + + 6 . 0 as the developing tools . 2
    最后,在三维建模软件ug 17 . 0的二次开发环境中以vc 6 . 0为开发工具,开发出满足实际生产需要的挤压分流模三维cad系统设计软件。
  • The paper still using the combining of unigraphics and dynaform to simulate and reversely seek sketchy size of part , and to gain reasonable sketchy size of part and size of mould
    本文还利用unigraphic三维建模软件和dynaform板料数值模拟软件的结合对零件的坯尺寸进行了反求模拟,得到了合理的零件毛坯尺寸和模具尺寸。
  • Developed system based on opengl and some pertinent algorithms . 5 . developed graphic interface between opengl and modeling software creator , resolving the problem of rapid modeling
    单靠opengl提供的绘图函数不能有效地完成虚拟城市的几何建模任务,本文开发了三维建模软件multigencreator与opengl的图形接口,加快了建模的速度。
  • Under the simulation environment of adams software , the model of the polishing machine was simulated . by the simulation , the curves of kinematic inputs and outputs were gained . those simulation results confirm on the feasibility of the scheme
    应用三维建模软件pro / engineer完成抛光机总体模型的建立;应用adams软件对装置进行运动学仿真,得出系统的运动学输入、输出特性曲线,验证了抛光方案的可行性。
  • Generalizing the feature of every kind of 3d cad software and combining the applied situation of their secondary development , the author choices solidworks as development platform , provide a kind of new secondary development method which combine visual c + + 6 . 0 and visual basic 6 . 0
    总结各种三维建模软件的特点,并结合其二次开发应用情况,选择以solidworks为软件开发平台,提出了一种用visualc + + 6 . 0和visualbasic6 . 0相结合的二次开发方法。
  • Also , these are demonstrated by graphic simulation . the graphic simulation can give us information which ca n ' t be conveyed by data . this dissertation has constructed vr ( virtual reality ) scene with vc + + and open inventor function library and each model in the scene with " proe "
    图形仿真可以直观地显示许多数据本身难以得出的信息,本文利用三维建模软件proe建立了虚拟场景中各部分的模型,通过vc + +与openinventor函数库建立了图形仿真系统虚拟场景。
  • Based on the lagrange - maxwell equation of electromechanical dynamics , the non - linear biaxial coupling electromechanical dynamic model is developed . taking some high - powered microwave antenna for example , the three - dimensional modeling software ( i - deas ) and the simulation software ( matlab ) are regarded as the main design platform , and the electromechanical simulation under the pid algorithm is done . the simulation results show that the tracking device of azimuth and pitching is plausible , and provide a theoretical foundation for vr study on target tracking systems
    基于机电动力学的lagrange ? maxwell方程,得出了非线性的双轴耦合机电动力学模型;并以某重型高功率微波天线为例,利用i ? deas三维建模软件和matlab仿真软件为主设计平台,完成了基于pid控制算法的跟瞄系统的机电动力学仿真,仿真结果证明了方位俯仰跟瞄装置的机电动力学模型的合理性,并且为目标跟瞄系统的虚拟现实研究提供了理论依据。
  • Then the pro ? models have been input into pro ? m , an automatic mesh generating software , to create the mesh system for numerical simulation . after defining some proper boundary condition , the flow analysis have been performed through the use of star ? d , a powerful cfd software . with some careful analysis of the simulation results and comparison of the two models , some guiding principles for the design optimization of the compressor inlet turning tubes have been concluded
    论文主要工作包括:通过对压气机进气弯管几何形状的深入分析,利用三维建模软件pro / e生成其三维几何模型;利用网格自动生成工具pro - am ,根据pro / e生成的三维几何模型生成了数值模拟所用的计算网格;对压气机进气弯管内部流动进行了详细的气动计算,对原进气弯管与新型进气弯管的计算结果做了对比分析,对其结构的优化设计提出了指导原则。
  • Second , based on works mentioned above , an interactive graphic system , i . e . an interactive parametric three - dimensional model - building software about double circular arc profile bevel gear were established according to computer graphics , c language , vc + + language , autolisp programmed and cad technology , in which , language c completed complicated calculation , autolisp language finished model - building , vc + + language accomplished the generation of program interface
    在上述工作的基础上,综合应用计算机图形学理论、 c语言、 vc + +语言、 autolisp编程以及cad技术,编制了一交互式图形系统和双圆弧弧齿锥齿轮的三维建模软件。其中, c语言是计算部分, autolisp语言是模型建立部分, vc + +语言完成程序界面的生成。
  • Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail , and analyzes entities of the system . realizes the randomness of traffic flow and constructs vehicle arriving model , vehicle movement model on road segments and vehicle movement model on intersections , so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation , and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout , analyzes and decomposes the system to deduce a certain simplification method . and researches the application of urban traffic route choice
    论文主要工作如下: 1 )利用面向对象技术分析交通仿真系统模型之间的横向关系和交互作用,研究静态实体的状态变化和动态实体的运动规律;利用面向对象的程序设计语言实现系统中模型的纵向关系; 2 )详细阐述交通微观仿真系统的功能设计、软件设计,分析仿真系统中的实体;实现车流的随机性,建立车辆的到达、车辆在路段上的行驶过程、车辆通过交叉口的行驶过程等模型,完成交通仿真的核心内容; 3 )利用三维建模软件multigencreator和实时仿真软件vega建立交通状态微观仿真的三维虚拟环境,在静态视景中驱动驾驶员-车辆单元、信号灯等动态实体; 4 )研究棋盘式道路格局的特点,从理论上分析并分解系统,得到一定的简化依据,进一步研究城市交通路线选择的应用。
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