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weaponlord造句

造句与例句手机版
  • "Weaponlord " was not a large commercial success.
  • The Demonlord prepares to meet his destiny head on and to destroy the WeaponLord.
  • This was intended to lead into Weaponlord 2, which never came to be.
  • "Weaponlord's " fighters possess between 9 and 12 special moves each.
  • During XBAND's existence, only a handful of advertisements were ever made, and only one game, Weaponlord, had the XBAND logo on its box.
  • Such a technique was later also used in Namco's " Weaponlord " and later popularized by Capcom's " Street Fighter III ".
  • Unlike many other fighting games of the time, " WeaponLord " was designed specifically for home consoles and was one of the first fighting games optimized for online play.
  • It was originally intended for all of the characters to have a unique death combo but due to the apparent rush to get Weaponlord out the door, only Zarak's was completed.
  • Following the traditional playtest, Goddard and Winstead arranged to have " Weaponlord " installed in an arcade cabinet in the Golfland in Sunnyvale, California in order to get direct player reactions.
  • With the exception of Weaponlord, Catapult had to individually reverse engineer each game's code, then develop a hack to intercept two-player activity so the game could be shared over a low-latency ( fast response time ), 1200-baud modem connection.
  • It's difficult to see weaponlord in a sentence. 用weaponlord造句挺难的
  • They include former Capcom developer and " Weaponlord " co-creator James Goddard and former competitive player and tournament organizer Adam " Keits " Heart as combat designers, former " Street Fighter " developer and Weaponlord co-creator Dave Winstead as character designer, competitive " Street Fighter " player Campbell " Buktooth " Tran as a producer, and former " Tekken " community manager Rich " FilthieRich " Bantegui and tournament organizer Alex Jebailey as community managers.
  • They include former Capcom developer and " Weaponlord " co-creator James Goddard and former competitive player and tournament organizer Adam " Keits " Heart as combat designers, former " Street Fighter " developer and Weaponlord co-creator Dave Winstead as character designer, competitive " Street Fighter " player Campbell " Buktooth " Tran as a producer, and former " Tekken " community manager Rich " FilthieRich " Bantegui and tournament organizer Alex Jebailey as community managers.
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