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gamenow造句

造句与例句手机版
  • In 2005, GameArena went through a new shift with the merging of GameNow and Gameshop into itself.
  • The numbering system was reset with the change to " GameNOW ", and the final issue was # 27 in January 2004.
  • Ethan Einhorn of " GameNOW " felt that the only elements that set the fighting system above " typical RPG fare " were the graphics.
  • Although " GameNOW " maintained a healthy tricks section and occasional strategy guides, the magazine's focus shifted to in-depth previews and reviews.
  • Game Critter Super-Squad ! first appeared in GameNOW # 19 ( May 2003 ) and ran until the final issue, GameNOW # 27 ( January 2004 ).
  • Game Critter Super-Squad ! first appeared in GameNOW # 19 ( May 2003 ) and ran until the final issue, GameNOW # 27 ( January 2004 ).
  • The final strip was drawn to work with the ChromaDepth 3-D glasses that were included with the final issue of GameNOW ( a special 3-D issue ).
  • The next month ( November 2001 ), " XG " was replaced by " GameNOW ", albeit minus several of its more notable long-term staff members.
  • "GameNOW " and " Electronic Gaming Monthly " praised the game's power-ups, whose strategic element the former enjoyed, and two-player mode.
  • It is interesting to note that the two screenshots that show Snake wandering through a red office building were actually photographs of the " GameNOW " offices that had their colors altered and the Metal Gear characters inserted into them.
  • It's difficult to see gamenow in a sentence. 用gamenow造句挺难的
  • In November 2002 ( issue # 13 ), the " GameNOW " staff was almost completely replaced when Ziff-Davis moved its video game magazines from the Chicago suburb of Oak Brook, Illinois to San Francisco, California.
  • In addition, writers of EGM's various sister publications  including GameNow, Computer Gaming World / Games for Windows : The Official Magazine, Official U . S . PlayStation Magazine  would regularly contribute to EGM, and vice versa.
  • A staff writer for " GameNOW " magazine called the visual design " silly " and compared the character to an " old-school " He-Man " character ", but added that Necrid's gameplay was decent.
  • For a couple of years after the change from " XG " to " GameNOW ", the " Expert Gamer " name lived on in the form of the " Expert Codebook ", a seasonal collection of tricks and strategies.
  • GameSpot asserts that it combines elements of " ToeJam & Earl " and its platformer sequel, " ToeJam & Earl in Panic on Funkotron ", while " GameNOW " and " Electronic Gaming Monthly " liken it to the former game.
  • Skewed to a slightly younger audience than that of " EGM " ( roughly 12-to 14-year-olds ), " GameNOW " concentrated less on industry insider-type features and more on the actual video games, including numerous large screenshots and elaborate feature articles.
  • Multiple publications have commented on the quality of the series as a whole, with " GameNOW " describing it as " consistently great . " The use of the lightsaber in the series, a prominent gameplay element in all but the first game, has received specific praise for its implementation.
  • Before " Metal Gear Solid 2 : Substance " was announced for either PlayStation 2 or Xbox, " GameNOW " ran this preview for the fake game . " MGSX " was said to be an Xbox port of the PlayStation 2 game, " Metal Gear Solid 2 : Sons of Liberty ".
  • However, " GameNOW " derided the game's hip-hop dialogue, and " Electronic Gaming Monthly " found it repetitive; the latter also believed that Latisha was an unnecessary addition . " Game Informer " found the hip-hop theme to be embarrassingly dated, and likened the game to " In Living Color " and " The Fresh Prince of Bel Air ".
  • They add that " Ruby & Sapphire " improves on the original in " just about every way " . " GameNOW " compared " Ruby & Sapphire " to the " WarioWare, Inc . " series, praising it as a " perfect handheld game " and " instantly playable " . " The Guardian " s Rhianna Pratchett praised " Ruby & Sapphire " for being good for pinball novices and " Pok閙on " players, but criticized its lack of deeper pinball mechanics such as multi-balls and skill shots.
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