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游戏动画

"游戏动画"的翻译和解释

例句与用法

  • Yes . in the blizzcon build , the twilight archon had the feedback ability . we are still doing much work on this unit , so none of this is final
    目前,用户接口界面只在进行游戏动画的时候关闭。没有把这一供能植入单人或多人游戏模式的计划,因为这会给一些玩家带来某种优势。
  • After the game animation , the next button to select new game press the enter key to choose the more difficult by the enter key . then press the enter key to skip the game beginning of the dialogue
    游戏动画过后,上下键选择“ new game ”按回车键,再选择难度按回车键,然后按回车键跳过对话开始游戏。
  • Introduction : after the game animation , the next button to select new game press the enter key to choose the more difficult by the enter key . then press the enter key to skip the game beginning of the dialogue
    游戏动画过后,上下键选择“ new game ”按回车键,再选择难度按回车键,然后按回车键跳过对话开始游戏。
  • In the game animation titles , explained the story of the cause of the crash of the spacecraft in the process , players use the mouse to click the pictures of the red button out of danger , together with the spacecraft crashed , then the game will end
    在片头的游戏动画中,交代了故事的起因,在飞船坠毁过程中,玩家需要用鼠标点击画面中的红色按钮脱险,否则与飞船一起坠毁的话,游戏便会结束。在交代完所有情节之后,游戏正式开始。
  • 2 . the basic steps and key factors of mobile games development on j2me platform is discussed in detail based on the author ’ s real project ? “ the sace war ” , and the method of abstracting and encapsulation of the graphic role classes and keypad input interface classes and the role controlled module are illustrated at source code level . the thesis is organized as below : chapter 1 is an introduction to the research background of the thesis ; chapter 2 describes the system structure of j2me platform ; chapter 3 introduces mobile increment business
    2 .结合作者参与的具体项目- - “太空大战” ,详细阐述开发一个基于j2me平台的手机游戏的基本步骤和各个关键要素,重点说明了如何用面向对象的思想对手机上的游戏动画角色进行抽象和封装,并用具体的源代码说明如何控制游戏角色的运动,绘制及游戏流程和如何相应按键事件。
  • 更多例句:  1  2
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