Here you can see that the main hardpoint ' s shape ( the circle ) protrudes from the hull 在这些图中你可以看到突出外壳的主挂载点外形。
To create filesystems on your new md devices and assign them the usual attributes like mountpoints 去建立md设备的档案系统并分配挂载点。
There are two types of hardpoints : static hardpoints and potential ( dynamic ) hardpoints 有两种类型的挂载点:静态挂载点和潜在(动态)挂载点。
You must however place markers on the mesh to symbolize where a hardpoint can potentially be placed 你必须在网格上使用标记来标识潜在挂载点的位置。
Potential hardpoints : are not affecting the mesh in any way , and you do not have to model anything 潜挂载点: ' ' '无论怎样也不影响网格,你无需全部建模。
For static hardpoints , make sure that the tesselation ( number of segments of the cylinder ) is appropriate 对于静态挂载点,确保圆柱段量(圆柱段数)是适当的。
This may occur if you select a mountpoint e . g . win for a partition containing another operating system in 选择的挂载点如win包含其他操作系统,或者通过控制台手动挂载一个分区。
Maybe a player will mount some turrets on a few of those , and keep the others empty due to low finances 玩家可能会因为资金不足,要在它们的位置上安装一些小炮塔从而空出其他挂载点。
Hardpoints describe how various devices ( turrets , guns , sensors , etc . . ) are potentially connected to the hull of an entity 挂载点是多种设备连接船体的实体(座台、火炮、感应器、等. . . ) 。
Circular elements ( like thrusters , hardpoints or pipes ) should have a fairly balanced amount of segments 圆形结构(比如推进器,挂载点,管道)应该分割成合理数目的小段,分段数应当是半径的函数。