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真实感图形

"真实感图形"的翻译和解释

例句与用法

  • Texture mapping technique is used to generate texture details on objects . it plays an important part in rendering realistic pictures and is one of the major research areas of computer graphics
    纹理映射技术用于生成物体表面的纹理细节,是真实感图形技术的重要组成部分,也是计算机图形学的一个重要研究内容。
  • 3 . a simulation geometrical model and real - time and dynamic realistic picture creating and displaying algorithm was proposed and implemented . the quality of our realistic picture is nearly as good as the ray - trace
    对数控铣削加工仿真的切削过程几何表示及真实感图形显示算法进行了深入研究,提出并实现了一种数控铣削仿真切削过程几何表示及真实感图形显示算法。
  • As the graphics with sense of reality tend to offer settings closer to real world , sometimes , people prefer to know how to make full use of the playing - up compute of non - photo reality to play up a three - dimensional setting
    摘要随著真实感图形趋向于具有更强的真实感并提供更贴近现实世界的场景,在有些时候人们反而想?解如何运用充分的非照片真实性渲染算法来对三维场景进行渲染。
  • Because this algorithm makes the small triangular face normal to be a byproduct of calculating point of intersection , it does not need other time to calculate it . so it is possible to display high quality realistic pictures smoothly on microcomputer
    尤其是该算法计算切削后生成的小三角片的法向量成为计算交点的一个副产品,几乎不再占用额外的计算时间,为做到平滑地动态显示高质量的真实感图形提供了可能。
  • Opengl functions are performed to draw triangles , paste pictures on models , and simulate the real light rays to get realistic stereo graphic interface in virtual environment . windows socket middle ware - ndk 2 . 0 is used to build the network structure
    针对真实感图形界面的要求,利用opengl强大的绘图功能,进行三角形的绘制、纹理的贴图、光照的模拟,并采用时分制法和分光法实现了立体显示,使系统逼真可信。
  • For the needing of engineering application , we proposed and implemented some key algorithms of lathe machining simulation , such as rapid creating and displaying realistic picture , rapid converting input nc file into a kind of middle file format defined by us and a material remove algorithm
    以工程实际应用为背景,提出并实现了数控车削加工仿真的一些关键算法,包括快速真实感图形显示算法,快速的材料去除算法。
  • Based on expatiation of the theory on visualization , technical measure , the theory of real terrain and the modeling techniques on real - time dynamic display of 3d terrain , author has made uses of opengl to realize terrain visualization based on dem
    笔者在阐述了可视化的原理、技术手段、地形的真实感图形绘制原理、三维地形的实时动态显示的建模技术等理论的基础上,利用开放式的高性能图形和交互式视景处理标准的opengl技术,实现基于dem的地形可视化。
  • ( 4 ) the paper studied some related theory and methods with real graphics . it has also researched the simulation algorithm of special effects , including multi - transparent fire texture algorithm , dispersion effect of trail of missile algorithm and simulated the later
    研究了真实感图形的相关理论和方法以及动态特殊效果的模拟算法,包括多幅透明火焰纹理连续叠加绘制的燃烧效果算法、导弹尾焰的强烈喷射效果算法等,并实现了导弹尾焰喷射效果的模拟; 5
  • Realistic images are especially very important in computer aided design , multimedia education , reality simulation system , scientific computer visibility , animation , movie special effect simulation and pc games etc . as people become more demanding on quality of images , there is a need to find new algorithms to render realistic images with better image quality
    其应用领域涵盖了科学探索、工程设计、机械制造、模拟仿真、医药卫生、城市规划、环境保护、文物保护、教育培训、艺术创造、以及游戏娱乐等许多方面。真实感图形绘制是计算机图形学的一个重要组成部分。
  • 2 , study ing and perfect ing the algorithms of walkthrough in virtual environment , accelerating the walkthrough in virtual environment in this paper , we evaluate the advantage and disadvantage of the current algorithms of walkthrough in virtual environment by the rendering process of photorealistic graphics , and then brought forward a new algorithms of real time walkthrough based on the integrated polygon and texture
    2 、研究并改进虚拟环境漫游算法,加速虚拟环境的漫游本文通过真实感图形的绘制流程米评价目前虚拟环境漫游常用算法的优劣,提出了相对较新的一种基于几何和图像混合简化方法的实时漫游算法。
  • 更多例句:  1  2  3
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