Introduction : lovable electronic pets , often for him to eat or drink and when he should play the game , ill have to give him a shot 可爱的电子宠物,要经常给他吃东西或者喝水,不高兴的时候还要让他玩游戏,生病了也要给他打针。
What the tamagotchi did well was allow the owner to role play as whatever kind of person he wished - kind and benevolent to maniacally evil 但电子宠物的出色之处在于让拥有者可以随意扮演自己喜欢的角色,无论是友爱慈善还是疯狂邪恶。
The functions that it has also create a feeling of electronical pet , as it senses your moves , understand what you want , respond you in the best way 功能,它也创造了一种感觉,电子宠物,因为它感觉你的动作,明白你要什么,就在你的最佳途径。
Whether the education department has drawn up any guidelines to advise teachers on the procedures and methods to be adopted in confiscating students electronic virtual pets 教育署有否任何指引,协助教师在没收学生的电子宠物时所采用的程序和手法
The memorial hall is no hello kitty , electronic pets or a passing fad - it should have an appeal that can stand the test of time 新加坡人的“ 5分钟热度”是出了名的,然而,晚晴园不是吉蒂猫,不是电子宠物,更不是流行时装,它应当有历久不衰的魅力。
In view of the recent fad of keeping electronic virtual pets among youngsters , some teachers have expressed concern about its effects on teacher - student relationship and children s mental development 鉴于近期兴起青少年饲养电子宠物的潮流,有教师表示担心对师生关系和儿童心智成长都会构成影响。
Instead of churning out the usual mix of shooting , racingandsports games , computer games companies are increasinglyproducingnon - competitive and occasionally charmingly pointlessvideo gameexperiences . they include nintendogs , where the tive is to raise acyber - puppy ; electroplankton , where the goal is to encourage fishto make music ; and trauma centre : under the knife , where playerscarry out virtualoperations 与单纯的射击赛跑和体育类型的游戏相比,目前的电脑游戏公司越来越注重开发一些非竞争性的有时甚至是“愉悦而无意义”的电子游戏,包括电子宠物电子植物以及外科手术中心可进行视频手术游戏等。
They include nintendogs , where the objective is to raise a cyber - puppy ; electroplankton , where the goal is to encourage fish to make music ; and trauma centre : under the knife , where players carry out virtual operations . shigeru miyamoto , the head of nintendo ' s entertainment division , said brain training would reach those who previously assumed computer games were not for them 与单纯的射击赛跑和体育类型的游戏相比,目前的电脑游戏公司越来越注重开发一些非竞争性的有时甚至是“愉悦而无意义”的电子游戏,包括电子宠物电子植物以及外科手术中心可进行视频手术游戏等。