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game physics造句

造句与例句手机版
  • A criticism among fans is that the game is too realistic in comparison to the earlier Rush games which featured exaggerated fantasy locations and game physics.
  • "' QuakeWorld "'( abbreviated QW ) is an update to DSL can use the QW network handling and game physics as well.
  • Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used.
  • VQ3 is an original " Q3A " physics and game ruleset; CPM is an altered game physics delivered from " Challenge ProMode Arena " modification.
  • Technology limitations at the time were unable to handle the in-game physics necessary for the idea, and Cerny switched the game's objective to a race against time.
  • When accounting for features such as lighting, texture mapping, artificial intelligence, and game physics, it has a real-world performance of 3 million to 16 million polygons per second.
  • Lewis praised the in game physics and AI of the opponent, and ultimately called the game itself a " decent racing game, " however he faulted the game for not being original enough.
  • The Mars ball is a large ball that is not controlled by a user, but can be moved by in-game physics ( bombs, switches, etc . ) and by players pushing it.
  • Sudden Strike utilizes accurate in-game physics with houses and buildings obstructing units'view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the damage of tank ordnance.
  • Dan Stapleton of IGN considered the title a " clever interactive spoof of all the broken game physics we ve seen in open worlds " and despite being short, was a " hell of a good time ".
  • It's difficult to see game physics in a sentence. 用game physics造句挺难的
  • More advanced techniques known as bunny hopping use game physics to move faster than the base movement speed, combined with air-control ( the ability to change movement direction significantly without losing speed while in the air ).
  • The objects act according to game physics  i . e . dragging an object next to another pushes the other object along if it's lightweight, or restricts the ability to move the grasped object if the other impacted object is heavy.
  • In 2006, Artificial Studios released CellFactor : Combat Training, then CellFactor : Revolution, a free downloadable game ( of which a demo was released in May 2006 ) designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset.
  • It does much of the heavy lifting, along with a separate graphics processor, like calculating game physics so that when a muscle-bound virtual shot-putter heaves a shot, his muscle tension and the flow of contours on his body are convincing.
  • Logg modeled the player's ship, the five-button control scheme, and the game physics after " Spacewar ! ", which he had played as a student at the University of California, Berkeley, but made several changes to improve playability.
  • Quick-time events were also added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics . " Anniversary ", while going through the same locals of the original game, was rebuilt using the gameplay and environmental puzzles of " Legend ".
  • "Second Life " " physics " ( based on computer game physics ) consists mostly of avoidance of interpenetration of avatars and other " physical " objects with other objects, " physical " or not; but for " physical " objects, most importantly vehicles, there is an approximation of real world motion.
  • The Russian Home City shot really doesn't help me understand the concept of a home city, The " in-game physics " shot really doesn't visually illustrate anything of use ( where are the physics ? ), I would remove the ES promo shot and I would find a way to combine the other two so that they can serve the same purpose.
  • On 29 August 2008, " Darkfall "'s official beta was announced as the final scene of a 17-minute gameplay video, which demonstrated numerous aspects of the game, such as small and large group PVP, including small and large group mounted combat, ship sailing and naval combat, magic and archery, and vehicular combat, creative use of in-game physics and magic, crafting, banking, 3 different PVE encounters demonstrating mob AI, and city building and sieging.
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